Blame view
static/plugins/novnc/web-socket-js/web_socket.js
12.7 KB
831eac332 add file |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 |
// Copyright: Hiroshi Ichikawa <http://gimite.net/en/> // License: New BSD License // Reference: http://dev.w3.org/html5/websockets/ // Reference: http://tools.ietf.org/html/rfc6455 (function() { if (window.WEB_SOCKET_FORCE_FLASH) { // Keeps going. } else if (window.WebSocket) { return; } else if (window.MozWebSocket) { // Firefox. window.WebSocket = MozWebSocket; return; } var logger; if (window.WEB_SOCKET_LOGGER) { logger = WEB_SOCKET_LOGGER; } else if (window.console && window.console.log && window.console.error) { // In some environment, console is defined but console.log or console.error is missing. logger = window.console; } else { logger = {log: function(){ }, error: function(){ }}; } // swfobject.hasFlashPlayerVersion("10.0.0") doesn't work with Gnash. if (swfobject.getFlashPlayerVersion().major < 10) { logger.error("Flash Player >= 10.0.0 is required."); return; } if (location.protocol == "file:") { logger.error( "WARNING: web-socket-js doesn't work in file:///... URL " + "unless you set Flash Security Settings properly. " + "Open the page via Web server i.e. http://..."); } /** * Our own implementation of WebSocket class using Flash. * @param {string} url * @param {array or string} protocols * @param {string} proxyHost * @param {int} proxyPort * @param {string} headers */ window.WebSocket = function(url, protocols, proxyHost, proxyPort, headers) { var self = this; self.__id = WebSocket.__nextId++; WebSocket.__instances[self.__id] = self; self.readyState = WebSocket.CONNECTING; self.bufferedAmount = 0; self.__events = {}; if (!protocols) { protocols = []; } else if (typeof protocols == "string") { protocols = [protocols]; } // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc. // Otherwise, when onopen fires immediately, onopen is called before it is set. self.__createTask = setTimeout(function() { WebSocket.__addTask(function() { self.__createTask = null; WebSocket.__flash.create( self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null); }); }, 0); }; /** * Send data to the web socket. * @param {string} data The data to send to the socket. * @return {boolean} True for success, false for failure. */ WebSocket.prototype.send = function(data) { if (this.readyState == WebSocket.CONNECTING) { throw "INVALID_STATE_ERR: Web Socket connection has not been established"; } // We use encodeURIComponent() here, because FABridge doesn't work if // the argument includes some characters. We don't use escape() here // because of this: // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't // preserve all Unicode characters either e.g. "\uffff" in Firefox. // Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require // additional testing. var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data)); if (result < 0) { // success return true; } else { this.bufferedAmount += result; return false; } }; /** * Close this web socket gracefully. */ WebSocket.prototype.close = function() { if (this.__createTask) { clearTimeout(this.__createTask); this.__createTask = null; this.readyState = WebSocket.CLOSED; return; } if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) { return; } this.readyState = WebSocket.CLOSING; WebSocket.__flash.close(this.__id); }; /** * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>} * * @param {string} type * @param {function} listener * @param {boolean} useCapture * @return void */ WebSocket.prototype.addEventListener = function(type, listener, useCapture) { if (!(type in this.__events)) { this.__events[type] = []; } this.__events[type].push(listener); }; /** * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>} * * @param {string} type * @param {function} listener * @param {boolean} useCapture * @return void */ WebSocket.prototype.removeEventListener = function(type, listener, useCapture) { if (!(type in this.__events)) return; var events = this.__events[type]; for (var i = events.length - 1; i >= 0; --i) { if (events[i] === listener) { events.splice(i, 1); break; } } }; /** * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>} * * @param {Event} event * @return void */ WebSocket.prototype.dispatchEvent = function(event) { var events = this.__events[event.type] || []; for (var i = 0; i < events.length; ++i) { events[i](event); } var handler = this["on" + event.type]; if (handler) handler.apply(this, [event]); }; /** * Handles an event from Flash. * @param {Object} flashEvent */ WebSocket.prototype.__handleEvent = function(flashEvent) { if ("readyState" in flashEvent) { this.readyState = flashEvent.readyState; } if ("protocol" in flashEvent) { this.protocol = flashEvent.protocol; } var jsEvent; if (flashEvent.type == "open" || flashEvent.type == "error") { jsEvent = this.__createSimpleEvent(flashEvent.type); } else if (flashEvent.type == "close") { jsEvent = this.__createSimpleEvent("close"); jsEvent.wasClean = flashEvent.wasClean ? true : false; jsEvent.code = flashEvent.code; jsEvent.reason = flashEvent.reason; } else if (flashEvent.type == "message") { var data = decodeURIComponent(flashEvent.message); jsEvent = this.__createMessageEvent("message", data); } else { throw "unknown event type: " + flashEvent.type; } this.dispatchEvent(jsEvent); }; WebSocket.prototype.__createSimpleEvent = function(type) { if (document.createEvent && window.Event) { var event = document.createEvent("Event"); event.initEvent(type, false, false); return event; } else { return {type: type, bubbles: false, cancelable: false}; } }; WebSocket.prototype.__createMessageEvent = function(type, data) { if (document.createEvent && window.MessageEvent && !window.opera) { var event = document.createEvent("MessageEvent"); event.initMessageEvent("message", false, false, data, null, null, window, null); return event; } else { // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes. return {type: type, data: data, bubbles: false, cancelable: false}; } }; /** * Define the WebSocket readyState enumeration. */ WebSocket.CONNECTING = 0; WebSocket.OPEN = 1; WebSocket.CLOSING = 2; WebSocket.CLOSED = 3; // Field to check implementation of WebSocket. WebSocket.__isFlashImplementation = true; WebSocket.__initialized = false; WebSocket.__flash = null; WebSocket.__instances = {}; WebSocket.__tasks = []; WebSocket.__nextId = 0; /** * Load a new flash security policy file. * @param {string} url */ WebSocket.loadFlashPolicyFile = function(url){ WebSocket.__addTask(function() { WebSocket.__flash.loadManualPolicyFile(url); }); }; /** * Loads WebSocketMain.swf and creates WebSocketMain object in Flash. */ WebSocket.__initialize = function() { if (WebSocket.__initialized) return; WebSocket.__initialized = true; if (WebSocket.__swfLocation) { // For backword compatibility. window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation; } if (!window.WEB_SOCKET_SWF_LOCATION) { logger.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf"); return; } if (!window.WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR && !WEB_SOCKET_SWF_LOCATION.match(/(^|\/)WebSocketMainInsecure\.swf(\?.*)?$/) && WEB_SOCKET_SWF_LOCATION.match(/^\w+:\/\/([^\/]+)/)) { var swfHost = RegExp.$1; if (location.host != swfHost) { logger.error( "[WebSocket] You must host HTML and WebSocketMain.swf in the same host " + "('" + location.host + "' != '" + swfHost + "'). " + "See also 'How to host HTML file and SWF file in different domains' section " + "in README.md. If you use WebSocketMainInsecure.swf, you can suppress this message " + "by WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR = true;"); } } var container = document.createElement("div"); container.id = "webSocketContainer"; // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents // Flash from loading at least in IE. So we move it out of the screen at (-100, -100). // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is // the best we can do as far as we know now. container.style.position = "absolute"; if (WebSocket.__isFlashLite()) { container.style.left = "0px"; container.style.top = "0px"; } else { container.style.left = "-100px"; container.style.top = "-100px"; } var holder = document.createElement("div"); holder.id = "webSocketFlash"; container.appendChild(holder); document.body.appendChild(container); // See this article for hasPriority: // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html swfobject.embedSWF( WEB_SOCKET_SWF_LOCATION, "webSocketFlash", "1" /* width */, "1" /* height */, "10.0.0" /* SWF version */, null, null, {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"}, null, function(e) { if (!e.success) { logger.error("[WebSocket] swfobject.embedSWF failed"); } } ); }; /** * Called by Flash to notify JS that it's fully loaded and ready * for communication. */ WebSocket.__onFlashInitialized = function() { // We need to set a timeout here to avoid round-trip calls // to flash during the initialization process. setTimeout(function() { WebSocket.__flash = document.getElementById("webSocketFlash"); WebSocket.__flash.setCallerUrl(location.href); WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG); for (var i = 0; i < WebSocket.__tasks.length; ++i) { WebSocket.__tasks[i](); } WebSocket.__tasks = []; }, 0); }; /** * Called by Flash to notify WebSockets events are fired. */ WebSocket.__onFlashEvent = function() { setTimeout(function() { try { // Gets events using receiveEvents() instead of getting it from event object // of Flash event. This is to make sure to keep message order. // It seems sometimes Flash events don't arrive in the same order as they are sent. var events = WebSocket.__flash.receiveEvents(); for (var i = 0; i < events.length; ++i) { WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]); } } catch (e) { logger.error(e); } }, 0); return true; }; // Called by Flash. WebSocket.__log = function(message) { logger.log(decodeURIComponent(message)); }; // Called by Flash. WebSocket.__error = function(message) { logger.error(decodeURIComponent(message)); }; WebSocket.__addTask = function(task) { if (WebSocket.__flash) { task(); } else { WebSocket.__tasks.push(task); } }; /** * Test if the browser is running flash lite. * @return {boolean} True if flash lite is running, false otherwise. */ WebSocket.__isFlashLite = function() { if (!window.navigator || !window.navigator.mimeTypes) { return false; } var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"]; if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) { return false; } return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false; }; if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) { // NOTE: // This fires immediately if web_socket.js is dynamically loaded after // the document is loaded. swfobject.addDomLoadEvent(function() { WebSocket.__initialize(); }); } })(); |