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static/plugins/spice-html5/bitmap.js 1.9 KB
831eac332   zhuzhenchao   add file
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  "use strict";
  /*
     Copyright (C) 2012 by Jeremy P. White <jwhite@codeweavers.com>
  
     This file is part of spice-html5.
  
     spice-html5 is free software: you can redistribute it and/or modify
     it under the terms of the GNU Lesser General Public License as published by
     the Free Software Foundation, either version 3 of the License, or
     (at your option) any later version.
  
     spice-html5 is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU Lesser General Public License for more details.
  
     You should have received a copy of the GNU Lesser General Public License
     along with spice-html5.  If not, see <http://www.gnu.org/licenses/>.
  */
  
  
  /*----------------------------------------------------------------------------
  **  bitmap.js
  **      Handle SPICE_IMAGE_TYPE_BITMAP
  **--------------------------------------------------------------------------*/
  function convert_spice_bitmap_to_web(context, spice_bitmap)
  {
      var ret;
      var offset, x;
      var u8 = new Uint8Array(spice_bitmap.data);
      if (spice_bitmap.format != SPICE_BITMAP_FMT_32BIT &&
          spice_bitmap.format != SPICE_BITMAP_FMT_RGBA)
          return undefined;
  
      ret = context.createImageData(spice_bitmap.x, spice_bitmap.y);
      for (offset = 0; offset < (spice_bitmap.y * spice_bitmap.stride); )
          for (x = 0; x < spice_bitmap.x; x++, offset += 4)
          {
              ret.data[offset + 0 ] = u8[offset + 2];
              ret.data[offset + 1 ] = u8[offset + 1];
              ret.data[offset + 2 ] = u8[offset + 0];
  
              // FIXME - We effectively treat all images as having SPICE_IMAGE_FLAGS_HIGH_BITS_SET
              if (spice_bitmap.format == SPICE_BITMAP_FMT_32BIT)
                  ret.data[offset + 3] = 255;
              else
                  ret.data[offset + 3] = u8[offset];
          }
  
      return ret;
  }