websock.js
11.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
/*
* Websock: high-performance binary WebSockets
* Copyright (C) 2012 Joel Martin
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* Websock is similar to the standard WebSocket object but Websock
* enables communication with raw TCP sockets (i.e. the binary stream)
* via websockify. This is accomplished by base64 encoding the data
* stream between Websock and websockify.
*
* Websock has built-in receive queue buffering; the message event
* does not contain actual data but is simply a notification that
* there is new data available. Several rQ* methods are available to
* read binary data off of the receive queue.
*/
/*jslint browser: true, bitwise: false, plusplus: false */
/*global Util, Base64 */
// Load Flash WebSocket emulator if needed
// To force WebSocket emulator even when native WebSocket available
//window.WEB_SOCKET_FORCE_FLASH = true;
// To enable WebSocket emulator debug:
//window.WEB_SOCKET_DEBUG=1;
if (window.WebSocket && !window.WEB_SOCKET_FORCE_FLASH) {
Websock_native = true;
} else if (window.MozWebSocket && !window.WEB_SOCKET_FORCE_FLASH) {
Websock_native = true;
window.WebSocket = window.MozWebSocket;
} else {
/* no builtin WebSocket so load web_socket.js */
Websock_native = false;
(function () {
window.WEB_SOCKET_SWF_LOCATION = Util.get_include_uri() +
"web-socket-js/WebSocketMain.swf";
if (Util.Engine.trident) {
Util.Debug("Forcing uncached load of WebSocketMain.swf");
window.WEB_SOCKET_SWF_LOCATION += "?" + Math.random();
}
Util.load_scripts(["web-socket-js/swfobject.js",
"web-socket-js/web_socket.js"]);
}());
}
function Websock() {
"use strict";
var api = {}, // Public API
websocket = null, // WebSocket object
mode = 'base64', // Current WebSocket mode: 'binary', 'base64'
rQ = [], // Receive queue
rQi = 0, // Receive queue index
rQmax = 10000, // Max receive queue size before compacting
sQ = [], // Send queue
eventHandlers = {
'message' : function() {},
'open' : function() {},
'close' : function() {},
'error' : function() {}
},
test_mode = false;
//
// Queue public functions
//
function get_sQ() {
return sQ;
}
function get_rQ() {
return rQ;
}
function get_rQi() {
return rQi;
}
function set_rQi(val) {
rQi = val;
}
function rQlen() {
return rQ.length - rQi;
}
function rQpeek8() {
return (rQ[rQi] );
}
function rQshift8() {
return (rQ[rQi++] );
}
function rQunshift8(num) {
if (rQi === 0) {
rQ.unshift(num);
} else {
rQi -= 1;
rQ[rQi] = num;
}
}
function rQshift16() {
return (rQ[rQi++] << 8) +
(rQ[rQi++] );
}
function rQshift32() {
return (rQ[rQi++] << 24) +
(rQ[rQi++] << 16) +
(rQ[rQi++] << 8) +
(rQ[rQi++] );
}
function rQshiftStr(len) {
if (typeof(len) === 'undefined') { len = rQlen(); }
var arr = rQ.slice(rQi, rQi + len);
rQi += len;
return String.fromCharCode.apply(null, arr);
}
function rQshiftBytes(len) {
if (typeof(len) === 'undefined') { len = rQlen(); }
rQi += len;
return rQ.slice(rQi-len, rQi);
}
function rQslice(start, end) {
if (end) {
return rQ.slice(rQi + start, rQi + end);
} else {
return rQ.slice(rQi + start);
}
}
// Check to see if we must wait for 'num' bytes (default to FBU.bytes)
// to be available in the receive queue. Return true if we need to
// wait (and possibly print a debug message), otherwise false.
function rQwait(msg, num, goback) {
var rQlen = rQ.length - rQi; // Skip rQlen() function call
if (rQlen < num) {
if (goback) {
if (rQi < goback) {
throw("rQwait cannot backup " + goback + " bytes");
}
rQi -= goback;
}
//Util.Debug(" waiting for " + (num-rQlen) +
// " " + msg + " byte(s)");
return true; // true means need more data
}
return false;
}
//
// Private utility routines
//
function encode_message() {
if (mode === 'binary') {
// Put in a binary arraybuffer
return (new Uint8Array(sQ)).buffer;
} else {
// base64 encode
return Base64.encode(sQ);
}
}
function decode_message(data) {
//Util.Debug(">> decode_message: " + data);
if (mode === 'binary') {
// push arraybuffer values onto the end
var u8 = new Uint8Array(data);
for (var i = 0; i < u8.length; i++) {
rQ.push(u8[i]);
}
} else {
// base64 decode and concat to the end
rQ = rQ.concat(Base64.decode(data, 0));
}
//Util.Debug(">> decode_message, rQ: " + rQ);
}
//
// Public Send functions
//
function flush() {
if (websocket.bufferedAmount !== 0) {
Util.Debug("bufferedAmount: " + websocket.bufferedAmount);
}
if (websocket.bufferedAmount < api.maxBufferedAmount) {
//Util.Debug("arr: " + arr);
//Util.Debug("sQ: " + sQ);
if (sQ.length > 0) {
websocket.send(encode_message(sQ));
sQ = [];
}
return true;
} else {
Util.Info("Delaying send, bufferedAmount: " +
websocket.bufferedAmount);
return false;
}
}
// overridable for testing
function send(arr) {
//Util.Debug(">> send_array: " + arr);
sQ = sQ.concat(arr);
return flush();
}
function send_string(str) {
//Util.Debug(">> send_string: " + str);
api.send(str.split('').map(
function (chr) { return chr.charCodeAt(0); } ) );
}
//
// Other public functions
function recv_message(e) {
//Util.Debug(">> recv_message: " + e.data.length);
try {
decode_message(e.data);
if (rQlen() > 0) {
eventHandlers.message();
// Compact the receive queue
if (rQ.length > rQmax) {
//Util.Debug("Compacting receive queue");
rQ = rQ.slice(rQi);
rQi = 0;
}
} else {
Util.Debug("Ignoring empty message");
}
} catch (exc) {
if (typeof exc.stack !== 'undefined') {
Util.Warn("recv_message, caught exception: " + exc.stack);
} else if (typeof exc.description !== 'undefined') {
Util.Warn("recv_message, caught exception: " + exc.description);
} else {
Util.Warn("recv_message, caught exception:" + exc);
}
if (typeof exc.name !== 'undefined') {
eventHandlers.error(exc.name + ": " + exc.message);
} else {
eventHandlers.error(exc);
}
}
//Util.Debug("<< recv_message");
}
// Set event handlers
function on(evt, handler) {
eventHandlers[evt] = handler;
}
function init(protocols) {
rQ = [];
rQi = 0;
sQ = [];
websocket = null;
var bt = false,
wsbt = false,
try_binary = false;
// Check for full typed array support
if (('Uint8Array' in window) &&
('set' in Uint8Array.prototype)) {
bt = true;
}
// Check for full binary type support in WebSockets
// TODO: this sucks, the property should exist on the prototype
// but it does not.
try {
if (bt && ('binaryType' in (new WebSocket("ws://localhost:17523")))) {
Util.Info("Detected binaryType support in WebSockets");
wsbt = true;
}
} catch (exc) {
// Just ignore failed test localhost connections
}
// Default protocols if not specified
if (typeof(protocols) === "undefined") {
if (wsbt) {
protocols = ['binary', 'base64'];
} else {
protocols = 'base64';
}
}
// If no binary support, make sure it was not requested
if (!wsbt) {
if (protocols === 'binary') {
throw("WebSocket binary sub-protocol requested but not supported");
}
if (typeof(protocols) === "object") {
var new_protocols = [];
for (var i = 0; i < protocols.length; i++) {
if (protocols[i] === 'binary') {
Util.Error("Skipping unsupported WebSocket binary sub-protocol");
} else {
new_protocols.push(protocols[i]);
}
}
if (new_protocols.length > 0) {
protocols = new_protocols;
} else {
throw("Only WebSocket binary sub-protocol was requested and not supported.");
}
}
}
return protocols;
}
function open(uri, protocols) {
protocols = init(protocols);
if (test_mode) {
websocket = {};
} else {
websocket = new WebSocket(uri, protocols);
if (protocols.indexOf('binary') >= 0) {
websocket.binaryType = 'arraybuffer';
}
}
websocket.onmessage = recv_message;
websocket.onopen = function() {
Util.Debug(">> WebSock.onopen");
if (websocket.protocol) {
mode = websocket.protocol;
Util.Info("Server chose sub-protocol: " + websocket.protocol);
} else {
mode = 'base64';
Util.Error("Server select no sub-protocol!: " + websocket.protocol);
}
eventHandlers.open();
Util.Debug("<< WebSock.onopen");
};
websocket.onclose = function(e) {
Util.Debug(">> WebSock.onclose");
eventHandlers.close(e);
Util.Debug("<< WebSock.onclose");
};
websocket.onerror = function(e) {
Util.Debug(">> WebSock.onerror: " + e);
eventHandlers.error(e);
Util.Debug("<< WebSock.onerror");
};
}
function close() {
if (websocket) {
if ((websocket.readyState === WebSocket.OPEN) ||
(websocket.readyState === WebSocket.CONNECTING)) {
Util.Info("Closing WebSocket connection");
websocket.close();
}
websocket.onmessage = function (e) { return; };
}
}
// Override internal functions for testing
// Takes a send function, returns reference to recv function
function testMode(override_send, data_mode) {
test_mode = true;
mode = data_mode;
api.send = override_send;
api.close = function () {};
return recv_message;
}
function constructor() {
// Configuration settings
api.maxBufferedAmount = 200;
// Direct access to send and receive queues
api.get_sQ = get_sQ;
api.get_rQ = get_rQ;
api.get_rQi = get_rQi;
api.set_rQi = set_rQi;
// Routines to read from the receive queue
api.rQlen = rQlen;
api.rQpeek8 = rQpeek8;
api.rQshift8 = rQshift8;
api.rQunshift8 = rQunshift8;
api.rQshift16 = rQshift16;
api.rQshift32 = rQshift32;
api.rQshiftStr = rQshiftStr;
api.rQshiftBytes = rQshiftBytes;
api.rQslice = rQslice;
api.rQwait = rQwait;
api.flush = flush;
api.send = send;
api.send_string = send_string;
api.on = on;
api.init = init;
api.open = open;
api.close = close;
api.testMode = testMode;
return api;
}
return constructor();
}