prng4.js 2.43 KB
// Downloaded from http://www-cs-students.stanford.edu/~tjw/jsbn/ by Jeremy White on 6/1/2012

/*
 * Copyright (c) 2003-2005  Tom Wu
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, 
 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY 
 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  
 *
 * IN NO EVENT SHALL TOM WU BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
 * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER
 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF
 * THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT
 * OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * In addition, the following condition applies:
 *
 * All redistributions must retain an intact copy of this copyright notice
 * and disclaimer.
 */


// prng4.js - uses Arcfour as a PRNG

function Arcfour() {
  this.i = 0;
  this.j = 0;
  this.S = new Array();
}

// Initialize arcfour context from key, an array of ints, each from [0..255]
function ARC4init(key) {
  var i, j, t;
  for(i = 0; i < 256; ++i)
    this.S[i] = i;
  j = 0;
  for(i = 0; i < 256; ++i) {
    j = (j + this.S[i] + key[i % key.length]) & 255;
    t = this.S[i];
    this.S[i] = this.S[j];
    this.S[j] = t;
  }
  this.i = 0;
  this.j = 0;
}

function ARC4next() {
  var t;
  this.i = (this.i + 1) & 255;
  this.j = (this.j + this.S[this.i]) & 255;
  t = this.S[this.i];
  this.S[this.i] = this.S[this.j];
  this.S[this.j] = t;
  return this.S[(t + this.S[this.i]) & 255];
}

Arcfour.prototype.init = ARC4init;
Arcfour.prototype.next = ARC4next;

// Plug in your RNG constructor here
function prng_newstate() {
  return new Arcfour();
}

// Pool size must be a multiple of 4 and greater than 32.
// An array of bytes the size of the pool will be passed to init()
var rng_psize = 256;